How It Works
Nuts & Bolts
Underneath it all Mantle marries mapping data, usually reserved for creating the maps you'd use on your phone, with game engine technology. A simple yet powerful design process empowers you to style and generate physics-based 3D spaces ready for cameras, lighting, simulation and full interaction capabilities.
Map data sources can be varied for higher detail and user content is easily imported to bring environments alive. Users are then free to use environments however they see fit; use Unity to publish, export the environment geometry to stand alone 3D packages or save it as artwork. Mantle's output is entirely flexible.
We're dedicated to supporting as many different map source partners as we can to provide the most flexibility for any given Mantle project.
Our first map source integration is provided by Mapzen, an open, sustainable, and accessible mapping platform that provides the core vector tiles that power Mantle generation. More Mapzen data layer integration will be revealed shortly!
More partners are on their way and we'll announce it as it happens.
Ease of Styling
How the final environment looks is controlled by Themes which in turn are made up of more granular Styles. Styles hold links to objects and textures and by defining each basic piece of your environment Mantle can then generate it from scratch based on the map location you choose.
While Themes are entirely customisable Mantle ships with two out of the box so you can get started immediately.
We've broken down a typical theme to the right, click to enlarge.